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首页> 外文期刊>International Journal of Innovation Management >GETTING THE MEASURE OF THE ELECTRONIC GAMES INDUSTRY: DEVELOPERS AND THE MANAGEMENT OF INNOVATION
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GETTING THE MEASURE OF THE ELECTRONIC GAMES INDUSTRY: DEVELOPERS AND THE MANAGEMENT OF INNOVATION

机译:获得电子游戏产业的衡量标准:开发人员和创新管理

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摘要

The electronic games industry has grown within the space of a decade to a $40bn global industry. Yet, at least in the UK, the management of innovation in the software development sector reflects the industry's bedroom origins. Visits to major buyers in the US by UK games developers show that publishers increasingly require more sophisticated management procedures from developers, including that with respect to the management of innovation. This paper reports on the development of industry-specific indicators to be used in processes of innovation management, benchmarking innovation practices and performance within the framework of value chain analysis. This provides the sector with a framework for more routinised innovation practices, and is also of relevance to the management of innovation in other software-intensive sectors.
机译:电子游戏产业在短短十年间已成长为全球400亿美元的产业。但是,至少在英国,软件开发部门的创新管理反映了该行业的起源。英国游戏开发商对美国主要买家的访问表明,发行商越来越需要开发商提供更复杂的管理程序,包括有关创新管理的程序。本文报告了将在价值管理分析框架内用于创新管理,基准化创新实践和绩效的行业特定指标的发展情况。这为该部门提供了更常规化的创新实践的框架,并且还与其他软件密集型部门的创新管理相关。

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