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Towards a Grid for Characterizing and Evaluating Crisis Management Serious Games: A Survey of the Current State of Art

机译:走向刻画和评估危机管理严重游戏的网格:对当前技术现状的调查

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摘要

Over the last few decades, interest has grown in the use of serious games (SG) and their assessment in almost every sector. A privileged application domain of SG is crisis management (CM) in which these tools improve crisis behavior and/or management in a safe environment while reducing training costs. However, it is difficult to characterize and evaluate such specific SG. This article proposes a comprehensive grid defining features for description, analysis and evaluation of Crisis Management Serious Games (CMSG). First of all, the authors introduce SG, CM as well as evaluation and assessment concepts, and discuss their particular challenges by highlighting the need of using assessment and evaluation techniques to support learning and/or training. Then, the authors present, classify and compare the most relevant techniques dedicated to address this need by encompassing the state of the art of learners' assessment and evaluation approaches used in CMSG. Finally, this article presents in detail the proposed grid and discusses the major findings and contributions.
机译:在过去的几十年中,对严肃游戏(SG)的使用及其评估在几乎每个领域中的兴趣都在增长。 SG的特权应用程序领域是危机管理(CM),其中这些工具可以在安全的环境中改善危机行为和/或管理,同时降低培训成本。但是,很难表征和评估这种特定的SG。本文提出了一个全面的网格定义功能,用于描述,分析和评估危机管理严重游戏(CMSG)。首先,作者介绍了SG,CM以及评估和评估概念,并通过强调使用评估和评估技术来支持学习和/或培训的需求,讨论了他们的特殊挑战。然后,作者通过涵盖CMSG中使用的学习者评估和评估方法的最新水平,介绍,分类和比较致力于解决此需求的最相关技术。最后,本文详细介绍了拟议的网格并讨论了主要的发现和贡献。

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