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True 3D building reconstruction: facade, roof and overhang modelling from oblique and vertical aerial imagery

机译:真正的3D建筑物重建:通过倾斜和垂直航拍图像进行立面,屋顶和悬挑建模

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摘要

Aerial imaging systems increasingly gain oblique viewing capabilities. Through these passive systems, photogrammetric 3D point clouds of a scene become available in addition to traditional vertical 2.5D information. In the field of urban reconstruction, this complementary information seeks for robust and automated fusion methods in order to derive 3D building geometry as well as topology in larger scales. It is sequentially shown how to get from facade planes over building footprints to roof reconstruction including overhangs. Facade planes are extracted from a photogrammetric high-resolution 3D point cloud. Local regression methods in 2D space are used to determine the local direction and a criterion for the local linearity of the point cloud. Based on these two parameters, the 3D point cloud is segmented according to which facade it belongs to. From the segmented point cloud, building footprints are extracted as polygons. Similar to cadaster information, those polygons, along with a traditional digital surface model (DSM), serve for one thing as the basis for overhang determination which is performed by fitting polynoms on the outside of facades and using their inflection points as overhang boundary. For another thing, they serve as roof areas which are segmented, topologically described and geometrically modelled. Again local regression methods are used but this time in 3D space in order to segment roof parts. Subsequently, the roof topology is derived using region growing methods. The final building models hold both, geometrical and topological properties.
机译:航空成像系统越来越多地获得倾斜观察功能。通过这些被动系统,除了传统的垂直2.5D信息之外,还可使用场景的摄影测量3D点云。在城市重建领域,此补充信息寻求强大且自动的融合方法,以便以更大的比例导出3D建筑几何形状和拓扑。依次显示了如何从建筑足迹上的立面平面到包括悬挑的屋顶重建。从摄影测量的高分辨率3D点云中提取立面平面。使用2D空间中的局部回归方法确定点云的局部方向和局部线性准则。基于这两个参数,可根据3D点云所属的门面对其进行分段。从分割的点云中,建筑物足迹被提取为多边形。类似于地籍信息,这些多边形与传统的数字表面模型(DSM)一起用作悬垂确定的基础,这是通过将立面的多项式拟合并使用其拐点作为悬垂边界来执行的。另一方面,它们用作屋顶区域,这些区域经过分割,拓扑描述和几何建模。再次使用局部回归方法,但是这次是在3D空间中以分割屋顶部分。随后,使用区域生长方法得出屋顶拓扑。最终的建筑模型同时具有几何和拓扑特性。

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