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Understanding Usability and User Experience of Web-Based 3D Graphics Technology

机译:了解基于Web的3D图形技术的可用性和用户体验

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As Web-based interactive 3D graphics (Web 3D), popularly referred to as Virtual Reality, continue to become more affordable, research and development groups in various fields have been adopting Web 3D technology. In addition to simulation of 3D content, the ability to instantly display alternative looks has been recognized as an innovative way to improve communication in such fields as product design, architecture, and e-commerce. Despite substantial adoption of Web 3D, how and how much the technology benefits target users as well as the providers who choose to adapt the Web 3D technology are not well understood. Previous research has established that interactive 3D graphics provide users with unique human-computer interaction (HCI). However, little is known about how users experience the Web 3D graphics technology and how user-system interaction contributes to system usability. The purpose of this study is to build new knowledge of the user experience with interactive-3D graphics systems used for product demonstration. By testing the impact of the technology on the user-system interaction and usability and comparing this impact with that of conventional two-dimensional (2D) graphics, this study tries to better understand the Web 3D technology from an interdisciplinary view of technology acceptance, sense of presence, and HCI. The study investigated how system usability is affected by HCI in the context of a furniture-style preference survey. The results of the study display the clear advantage for Web 3D for usability and show that perceived usefulness and sense of presence both mediate the effect of the technology treatment on the usability outcomes. The contribution of this study is that it includes empirical data to show how Web 3D benefits users when adopted in the context of a product demonstration and how the advantage is obtained through the user's interaction with the Web 3D technology.
机译:随着基于Web的交互式3D图形(Web 3D)(通常被称为虚拟现实)的价格越来越低,各个领域的研究和开发小组都在采用Web 3D技术。除了模拟3D内容外,即时显示替代外观的功能已被公认为是一种改进产品设计,体系结构和电子商务等领域的交流的创新方法。尽管已广泛采用Web 3D,但该技术如何以及为目标用户以及选择改编Web 3D技术的提供商带来的好处尚不清楚。先前的研究已经确定,交互式3D图形为用户提供了独特的人机交互(HCI)。但是,对于用户如何体验Web 3D图形技术以及用户与系统的交互如何促进系统可用性的了解很少。这项研究的目的是通过用于产品演示的交互式3D图形系统来建立用户体验的新知识。通过测试该技术对用户系统交互和可用性的影响并将此影响与常规二维(2D)图形的影响进行比较,本研究试图从技术接受,感知的跨学科角度更好地理解Web 3D技术。和HCI。该研究在家具风格偏好调查的背景下调查了HCI如何影响系统可用性。研究结果显示了Web 3D在可用性方面的明显优势,并表明感知的有用性和存在感都可以介导技术处理对可用性结果的影响。这项研究的贡献在于它包含了经验数据,以显示在产品演示环境中采用Web 3D时如何使用户受益,以及如何通过用户与Web 3D技术的交互来获得优势。

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