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Using Reflexive Photography to Investigate Design Affordances for Creativity in Digital Entertainment Games

机译:使用反身摄影来调查数字娱乐游戏中创造性的设计可供选择

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摘要

This article aims to provide an account of the use of reflexive photography in capturing player creativity in practice and present a guide to how game design can support player creativity. While previous literature has examined some aspects of player creativity in digital games, there remains a dearth of work, which examines how design elements of games contribute to creative behavior. Using a reflexive photography method with photo-elicitation interviews, this study identifies eight design affordances for player creativity in digital games and outlines the effectiveness of the reflexive photography method within the context of digital games. The identified design affordances related to the degree of flexibility of the game structure (e.g., open versus linear), narrative exploration, extent and diversity of game variables, opportunities for content creation, environmental interaction and exploration, avatar customization, progression, and replayability. Implications for the design of games that support creativity are discussed.
机译:本文旨在提供反身摄影在捕获播放器创造力的实践中使用的说明,并提出了游戏设计如何支持球员创造性的指南。虽然以前的文献已经检查了数字游戏中玩家创造力的某些方面,但仍然存在缺乏工作,这检查了游戏的设计元素如何促进创造性行为。本研究采用了具有光学埃利特访谈的反身摄影方法,为数字游戏中的玩家创造力识别了八种设计可供选择性,并在数字游戏的背景下概述了反射摄影方法的有效性。与游戏结构的灵活程度有关的识别设计可取性(例如,开放与线性),叙述探索,范围和多样性的游戏变量,内容创建机会,环境互动和探索,头像定制,进展和重放性。讨论了支持支持创造力的游戏设计的影响。

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