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首页> 外文期刊>International journal of human-computer interaction >The Dynamic User Activities in Massive Multiplayer Online Role-Playing Games
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The Dynamic User Activities in Massive Multiplayer Online Role-Playing Games

机译:大型多人在线角色扮演游戏中的动态用户活动

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摘要

Massive multiplayer online role-playing games (MMORPGs) have been popular for several years and have spawned a whole subculture. Although studies on online games have received more attention in the literature, MMORPGs have seldom been addressed. This study applies the theory of reasoned action and modifies the technology acceptance model to propose a research model. An empirical study was conducted to test this model. The goal of this study is to examine what perceived factors contribute to an online game user's behaviors. The results of this study indicate that users' attitudes and intentions are influenced by perceived security and perceived enjoyment. Subjective norm and flow are key behavioral antecedents to users' loyalty.
机译:大型多人在线角色扮演游戏(MMORPG)流行了几年,并催生了整个亚文化。尽管有关网络游戏的研究在文献中得到了越来越多的关注,但MMORPG却很少得到解决。该研究应用了合理的行为理论,并修改了技术接受模型以提出一个研究模型。进行了实证研究以检验该模型。这项研究的目的是研究哪些感知因素有助于网络游戏用户的行为。这项研究的结果表明,用户的态度和意图受感知的安全性和感知的乐趣的影响。主观规范和流程是用户忠诚度的关键行为先决条件。

著录项

  • 来源
  • 作者

    Dong-Hee Shin;

  • 作者单位

    Department of Interaction Science, Sungkyunkwan University, 90322 International Hall, 53 Myeongnyun-dong 3-ga, Jongno-gu, Seoul 110-745, South Korea;

  • 收录信息 美国《科学引文索引》(SCI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

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