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首页> 外文期刊>International journal of human-computer interaction >Typology and Sociodemographic Characteristics of Massively Multiplayer Online Game Players
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Typology and Sociodemographic Characteristics of Massively Multiplayer Online Game Players

机译:大型多人在线游戏玩家的类型学和社会人口统计学特征

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摘要

To date, there has been relatively little research comparing different types of online gamers. The main aim of this study was to provide robust benchmark data on different types of Massively Multiplayer Online Game (MMOG) players using a large sample of online gamers. An online survey was used to recruit 4,374 Hungarian online gamers from websites offering different types of MMOGs. In addition to sociodemographic characteristics, the study also collected data on gaming preference, amount of time spent gaming, amount of money spent on the game, and whether they played at an amateur or professional level. A latent profile analysis of gaming preferences differentiated between eight specific gamer types, of which four types emerged as clear categories, indicating clear preference for a specific type of game (role-playing games, first-person shooter games, real-time strategy games, and other games). Overall, 79% of gamers belonged to these four categories. First-person shooter gamers were almost exclusively male, younger aged, lower educated, and of lower socioeconomic status. Real-time strategy gamers were older. Female gamers were most likely to play "Other" games and/or role-playing games. In relation to time spent gaming, role-playing gamers appeared to be the most vulnerable. The results indicated that a significant number of gamers have clear gaming preferences, and these specific gaming types are associated with significant differences regarding sociodemographic and gaming characteristics of gamers.
机译:迄今为止,对不同类型的在线游戏进行比较的研究相对较少。这项研究的主要目的是使用大量的在线游戏样本,为不同类型的大型多人在线游戏(MMOG)玩家提供可靠的基准数据。在线调查被用来从提供不同类型MMOG的网站上招募4374名匈牙利在线游戏玩家。除了社会人口统计特征外,该研究还收集了有关游戏偏好,游戏花费的时间,游戏花费的金钱以及他们是业余爱好者还是专业人士的数据。对游戏偏好的潜在特征分析区分了八种特定的玩家类型,其中四种类型以清晰的类别出现,表明对特定类型的游戏(角色扮演游戏,第一人称射击游戏,实时策略游戏,和其他游戏)。总体而言,有79%的游戏玩家属于这四个类别。第一人称射击游戏玩家几乎全是男性,年龄较小,教育程度较低,社会经济地位较低。即时策略游戏玩家年龄较大。女性玩家最有可能玩“其他”游戏和/或角色扮演游戏。关于花在游戏上的时间,扮演角色的游戏玩家似乎是最脆弱的。结果表明,大量游戏玩家具有明确的游戏偏好,并且这些特定的游戏类型与游戏玩家的社会人口统计和游戏特征方面的重大差异相关。

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