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首页> 外文期刊>International journal of human-computer interaction >Visually Perceived Distance Judgments: Tablet-Based Augmented Reality Versus the Real World
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Visually Perceived Distance Judgments: Tablet-Based Augmented Reality Versus the Real World

机译:视觉感知的距离判断:基于平板电脑的增强现实与现实世界

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摘要

Does visually perceived distance differ when objects are viewed in augmented reality (AR), as opposed to the real world? What are the differences? These questions are theoretically interesting, and the answers are important for the development of many tablet- and phone-based AR applications, including mobile AR navigation systems. This article presents a thorough literature review of distance judgment experimental protocols, and results from several areas of perceptual psychology. In addition to distance judgments of real and virtual objects, this section also discusses previous work in measuring the geometry of virtual picture space and considers how this work might be relevant to tablet AR. Then, the article presents the results of two experiments. In each experiment, observers bisected egocentric distances of 15 and 30m in tablet-based AR and in the real world, in both indoor corridor and outdoor field environments. In AR, observers bisected the distances to virtual humans, while in the real world, they bisected the distances to real humans. This is the first reported research that directly compares distance judgments of real and virtual objects in a tablet AR system. Four key findings were: (1) In AR, observers expanded midpoint intervals at 15 m, but compressed midpoints at 30 m. (2) Observers were accurate in the real world. (3) The environmental settingcorridor or open fieldhad no effect. (4) The picture perception literature is important in understanding how distances are likely judged in tablet-based AR. Taken together, these findings suggest the depth distortions that AR application developers should expect with mobile and especially tablet-based AR.
机译:在增强现实(AR)中观看物体时,与现实世界相比,视觉上的距离是否有所不同?有什么区别?这些问题在理论上很有趣,答案对于开发许多基于平板电脑和手机的AR应用程序(包括移动AR导航系统)非常重要。本文对距离判断实验方案进行了详尽的文献综述,并从感性心理学的几个领域得出了结论。除了判断真实物体和虚拟物体的距离外,本节还讨论了在测量虚拟图片空间的几何形状方面的先前工作,并考虑了该工作与平板电脑AR的关系。然后,本文介绍了两个实验的结果。在每个实验中,观察者将基于平板电脑的AR和真实世界(在室内走廊和室外野外环境中)的自我中心距离一分为二,分别为15m和30m。在AR中,观察者将与虚拟人类的距离一分为二,而在现实世界中,观察者将与虚拟人类的距离一分为二。这是第一个直接比较平板电脑AR系统中真实物体和虚拟物体距离判断的研究。有四个主要发现:(1)在AR中,观察者在15 m处扩大了中点间隔,但在30 m处压缩了中点。 (2)观察者在现实世界中是准确的。 (3)环境设置走廊或空旷地没有影响。 (4)图像感知文献对于理解基于平板电脑的AR如何判断距离很重要。综上所述,这些发现表明AR应用程序开发人员应该对移动AR尤其是基于平板电脑的AR产生深度失真。

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  • 作者单位

    Mississippi State Univ, Dept Comp Sci & Engn, 321 Butler Hall,POB 9637, Starkville, MS 39762 USA;

    Univ Jyvaskyla, Dept Comp Sci & Informat Syst, Jyvaskyla, Finland;

    Univ South Australia, Sch Informat Technol & Math Sci, Adelaide, SA, Australia;

    Nara Inst Sci & Technol, Grad Sch Informat Sci, Interact Media Design Lab, Nara, Japan;

  • 收录信息 美国《科学引文索引》(SCI);
  • 原文格式 PDF
  • 正文语种 eng
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