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首页> 外文期刊>International Journal of Geographical Information Science >Rapid three-dimensional urban model production using bilayered displacement mapping
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Rapid three-dimensional urban model production using bilayered displacement mapping

机译:使用双层位移映射快速制作三维城市模型

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摘要

The depiction and navigation of large-scale urban landscapes are limited by the great cost of traditional computer-aided design (CAD) models for large urban environment in terms of both the labor of data entry and the runtime computational expense. This article presents a hybrid modeling approach that enables rapid urban model production from legacy spatial data. Our scheme fills the gap between the low geometry models, such as photo-textured digital terrains, and high geometry models, such as true three-dimensional CAD models. To achieve optimal performance in modeling and rendering, we employ bilayered displacement mapping consisting of global displacement mapping (GDM) for terrains and local displacement mapping (LDM) for buildings. The LDM is performed only within image processing so that the complexity of the models depends only on the area of an urban model. We present a use case of rapid urban model production to compare our approach with the traditional polygonal urban models of a widely used geo-browser.
机译:大型城市景观的描绘和导航受到传统的大型城市环境计算机辅助设计(CAD)模型在数据输入工作量和运行时计算费用方面的巨大成本的限制。本文提出了一种混合建模方法,该方法可以从旧的空间数据快速生成城市模型。我们的方案填补了低几何模型(如带有照片纹理的数字地形)和高几何模型(如真实的三维CAD模型)之间的空白。为了在建模和渲染中实现最佳性能,我们采用了双层位移映射,包括用于地形的全局位移映射(GDM)和用于建筑物的局部位移映射(LDM)。 LDM仅在图像处理内执行,因此模型的复杂度仅取决于城市模型的区域。我们介绍了快速生成城市模型的用例,以将我们的方法与广泛使用的地理浏览器的传统多边形城市模型进行比较。

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