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Rapid Texture Optimization of Three-Dimensional Urban Model Based on Oblique Images

机译:基于斜图像的三维城市模型快速纹理优化

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Seamless texture mapping is one of the key technologies for photorealistic 3D texture reconstruction. In this paper, a method of rapid texture optimization of 3D urban reconstruction based on oblique images is proposed aiming at the existence of texture fragments, seams, and inconsistency of color in urban 3D texture mapping based on low-altitude oblique images. First, we explore implementing radiation correction on the experimental images with a radiation procession algorithm. Then, an efficient occlusion detection algorithm based on OpenGL is proposed according to the mapping relation between the terrain triangular mesh surface and the images to implement the occlusion detection of the visible texture on the triangular facets as well as create a list of visible images. Finally, a texture clustering algorithm is put forward based on Markov Random Field utilizing the inherent attributes of the images and solve the energy function minimization by Graph-Cuts. The experimental results display that the method is capable of decreasing the existence of texture fragments, seams, and inconsistency of color in the 3D texture model reconstruction.
机译:无缝纹理贴图是逼真的3D纹理重建的关键技术之一。针对低角度斜向城市3D纹理映射中存在的纹理碎片,接缝和色彩不一致的问题,提出了一种基于斜向图像的3D城市重建快速纹理优化方法。首先,我们探索使用辐射处理算法对实验图像实施辐射校正。然后,根据地形三角形网格表面与图像之间的映射关系,提出了一种基于OpenGL的高效遮挡检测算法,以实现对三角形小面上可见纹理的遮挡检测,并创建可见图像列表。最后,基于图像的固有属性,提出了一种基于马尔可夫随机场的纹理聚类算法,并通过Graph-Cuts解决了能量函数的最小化问题。实验结果表明,该方法能够减少3D纹理模型重建中纹理碎片,接缝的存在以及颜色不一致的情况。

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