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Hybrid terrain rendering based on the external edge primitive

机译:基于外部边缘图元的混合地形渲染

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摘要

Hybrid terrain models combine large regular data sets and high-resolution irregular meshes [triangulated irregular network (TIN)] for topographically and morphologically complex terrain features such as man-made microstructures or cliffs. In this paper, a new method to generate and visualize this kind of 3D hybrid terrain models is presented. This method can integrate geographic data sets from multiple sources without a remeshing process to combine the heterogeneous data of the different models. At the same time, the original data sets are preserved without modification, and, thus, TIN meshes can be easily edited and replaced, among other features. Specifically, our approach is based on the utilization of the external edges of convexified TINs as the fundamental primitive to tessellate the space between both types of meshes. Our proposal is eminently parallel, requires only a minimal preprocessing phase, and minimizes the storage requirements when compared with the previous proposals.
机译:混合地形模型将大型常规数据集和高分辨率不规则网格[三角不规则网络(TIN)]相结合,可用于地形和形态复杂的地形特征,例如人造微结构或悬崖。本文提出了一种生成和可视化此类3D混合地形模型的新方法。该方法可以集成来自多个源的地理数据集,而无需重新划分过程以组合不同模型的异类数据。同时,原始数据集无需修改即可保存,因此,除其他功能外,TIN网格可以轻松编辑和替换。具体来说,我们的方法是基于利用凸形TIN的外部边缘作为基本图元来细分两种类型的网格之间的空间。与先前的建议相比,我们的建议非常并行,仅需要最少的预处理阶段,并且将存储需求降至最低。

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