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Friendship, Closeness and Disclosure in Second Life

机译:第二人生的友谊,亲密和公开

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摘要

3-D virtual realms offer places for people to go interact, play games, and even do business. As these realms themselves become more sophisticated, the number of participants grows and the level and type of social interactions change. Meanwhile, scholars race to try to keep up. There is a growing, but still developing literature about interaction in virtual world. This paper explores communication and social intimacy in one such world, Second Life. In this paper, results of a four year ethnography in Second Life reveal findings that refute earlier research on computer-mediated communications, and support others while offering new findings to contribute to the growing body of knowledge.
机译:3D虚拟领域为人们提供了互动,玩游戏甚至开展业务的场所。随着这些领域本身变得越来越复杂,参与者的数量也在增加,社交互动的水平和类型也在改变。同时,学者们争相跟上。关于虚拟世界中交互的文献正在增长,但仍在发展。本文探讨了“第二人生”这样一个世界中的沟通和社会亲密关系。在本文中,《第二人生》四年人种志研究的结果揭示了一些发现,这些发现驳斥了先前有关计算机介导的交流的研究,并在提供新发现以促进知识增长的同时支持其他人。

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