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Editorial Preface

机译:社论序言

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摘要

In this issue, there are five exemplary research articles and one book review. The first article from Warren etal. makes the important argument that definitions of games and simulations are critical to those working in education in multiple fields (e.g. academia and software design). The benefit of their approach is that they examine what research has been written within ourfield; however, they then branch outside of education to help explain and explore how others are using similarterms. As they suggest, such an approach allows for discourse across disciplines.
机译:在本期中,有五篇示例性研究文章和一部书评。 Warren等人的第一篇文章。提出了一个重要的论点,即游戏和模拟的定义对于从事多个领域(例如,学术界和软件设计)的教育工作者而言至关重要。他们的方法的好处是,他们可以检查我们领域内已撰写的研究报告;但是,他们随后分支到教育领域之外,以帮助解释和探索其他人如何使用类似术语。正如他们所建议的那样,这种方法可以跨学科进行讨论。

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