首页> 外文期刊>International journal of gaming and computer-mediated simulations >Investigating Games and Simulations in Educational Research and Theory:Enhancing Academic Communication and Scholarship with a Common Language
【24h】

Investigating Games and Simulations in Educational Research and Theory:Enhancing Academic Communication and Scholarship with a Common Language

机译:研究教育研究和理论中的游戏和模拟:使用通用语言加强学术交流和奖学金

获取原文
获取原文并翻译 | 示例
       

摘要

In the context of instructional design and educational research, there remains a vexing question. What is a game? How is it different from simulations? In turn, how is each distinct from virtual worlds? A review of the literature on the use of games for learning reveals either a complete lack of definition by authors or some wide disparities in terms of how each explains the necessary components that make up either a game in general, or an educational game specifically. Without clear definitions to which theorists can use to discuss their myriad learning designs, the findings that emerge from research may not translate effectively into useful discourse because there is no agreement as to whether the original design qualifies as a game or simulation. This paper explores the historical evolution of the definitions of the terms in the fields of philosophy and education and suggests a means by which they may be constructed and dynamically updated. ;Academic Communication; Common Language; Games; Simulations; Subset of Simulations
机译:在教学设计和教育研究的背景下,仍然存在一个令人烦恼的问题。什么是游戏?与模拟有何不同?反过来,每个虚拟世界又有何不同?对有关将游戏用于学习的文献的回顾表明,作者完全没有定义,或者在每个人如何解释构成游戏整体或教育游戏的必要组成部分方面存在很大差异。没有理论家可以用来讨论其无数学习设计的明确定义,研究中得出的发现可能无法有效地转化为有用的论述,因为关于原始设计是否适合游戏或模拟尚无共识。本文探讨了哲学和教育领域中术语定义的历史演变,并提出了构建和动态更新术语的方法。学术交流通用语言;游戏;模拟;模拟子集

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号