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Comic Books, Video Games, and Transmedia Storytelling: A Case Study of The Walking Dead

机译:漫画,视频游戏和跨媒体讲故事:以《行尸走肉》为例

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This article illuminates the transmedia storytelling techniques in The Walking Dead comic book and video game. Telltale Games' The Walking Dead localizes itself within the comic book world of The Walking Dead by acting as a transmedia storytelling device and using intertextuality comics to assist game players with meaning-making. By participating in the game, Telltale rewards players with additional information about The Walking Dead universe, as well as creating a contingent but separate narrative that expands upon the existing Walking Dead world. This exploration of The Walking Dead offers insights into the specific methods that are being employed by creators to further engage the audience in the transmedia storyworld.
机译:本文阐述了《行尸走肉》漫画和视频游戏中的跨媒体讲故事技术。 Telltale Games的《行尸走肉》通过充当跨媒体讲故事设备,并使用互文性漫画来协助游戏玩家表达意义,从而将自己定位于《行尸走肉》漫画世界。通过参与游戏,Telltale为玩家提供有关《行尸走肉》宇宙的更多信息,并创建一个偶然但独立的叙述,以扩展现有的《行尸走肉》世界。对《行尸走肉》的探索提供了对创作者所采用的特定方法的见解,以使观众进一步参与跨媒体故事世界。

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