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Weakly differentially monotonic solutions for cooperative games

机译:合作游戏的弱微分单调解决方案

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The principle of differential monotonicity for cooperative games states that the differential of two players' payoffs weakly increases whenever the differential of these players' marginal contributions to coalitions containing neither of them weakly increases. Together with the standard efficiency property and a relaxation of the null player property, differential monotonicity characterizes the egalitarian Shapley values, i.e., the convex mixtures of the Shapley value and the equal division value for games with more than two players. For games that contain more than three players, we show that, cum grano salis, this characterization can be improved by using a substantially weaker property than differential monotonicity. Weak differential monotonicity refers to two players in situations where one player's change of marginal contributions to coalitions containing neither of them is weakly greater than the other player's change of these marginal contributions. If, in such situations, the latter player's payoff weakly/strictly increases, then the former player's payoff also weakly/strictly increases.
机译:合作博弈的差异单调性原则指出,只要两个参与者的边际贡献对其中一个都不包含的联盟的边际贡献的差别微弱增加,则两个参与者的收益的差别就会微弱增加。微分单调性与标准效率属性和零玩家属性的放宽一起表征了均等的Shapley值,即,对于具有两个以上参与者的游戏,Shapley值和等分值的凸混合。对于包含三名以上玩家的游戏,我们证明,通过使用比微分单调性弱得多的属性,可以提高颗粒度。弱微分单调性是指两名参与者在以下情况下,一个参与者对不包含任何一方的联盟的边际贡献的变化要弱于另一参与者对这些边际贡献的变化。如果在这种情况下,后一个玩家的收益弱/严格增加,那么前一个玩家的收益也弱/严格增加。

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