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Bases and linear transforms of TU-games and cooperation systems

机译:TU游戏与合作系统的基础和线性变换

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We study linear properties of TU-games, revisiting well-known issues like interaction transforms, the inverse Shapley value problem and potentials. We embed TU-games into the model of cooperation systems and influence patterns, which allows us to introduce linear operators on games in a natural way. We focus on transforms, which are linear invertible maps, relate them to bases and investigate many examples (Mobius transform, interaction transform, Walsh transform and Fourier analysis etc.). In particular, we present a simple solution to the inverse problem in its general form: Given a linear value and a game v, find all games such that . Generalizing Hart and Mas-Colell's concept of a potential, we introduce general potentials and show that every linear value is induced by an appropriate potential.
机译:我们研究TU游戏的线性特性,重新探究交互转换,反Shapley值问题和势能等著名问题。我们将TU游戏嵌入到合作系统和影响模式的模型中,从而使我们能够自然地在游戏中引入线性算子。我们专注于变换,它是线性可逆映射,将它们与基础关联,并研究了许多示例(Mobius变换,交互变换,Walsh变换和Fourier分析等)。特别是,我们以一般形式提出了反问题的简单解决方案:给定一个线性值和一个博弈v,找到所有满足的博弈。概括了Hart和Mas-Colell的电势概念,我们介绍了一般电势,并表明每个线性值都是由适当的电势诱发的。

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