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Analysing the Suitability of Virtual Worlds for Direct Instruction and Individual Learning Activities

机译:分析虚拟世界对直接教学和个人学习活动的适用性

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Despite several researchers reporting evidence that 3D Virtual Worlds can be used to effectively support educational processes in recent years, the integration of this technology in real learning processes is not as commonplace as in other educational technologies. Instructional designers have to balance the cost associated with the development of these virtual environments with the expected outcomes reported by the use of the new technology, but for some types of learning processes those outcomes are not always easily predicted. In this document the authors experience using 3D Virtual Worlds is summarized with the aim of getting a deeper understanding of their potential pedagogical use when supporting two different types of learning activities commonly included on a course: direct instruction, which exploits the social dimension of the technology, and individual learning activities in which that feature is not used. Based on those experiences a set of guidelines for designing 3D virtual world learning environments is proposed.
机译:尽管有几位研究人员报告了证据,表明近年来可以使用3D虚拟世界来有效地支持教育过程,但是将该技术集成到实际学习过程中并不像其他教育技术那样普遍。教学设计人员必须在与虚拟环境开发相关的成本与使用新技术所报告的预期结果之间取得平衡,但是对于某些类型的学习过程,这些结果并不总是很容易预测的。在本文档中,作者总结了使用3D虚拟世界的经验,其目的是在支持课程中通常包括的两种不同类型的学习活动时直接了解其潜在的教学用途:直接教学,该技术利用了技术的社会层面,以及不使用该功能的个人学习活动。基于这些经验,提出了一套用于设计3D虚拟世界学习环境的准则。

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