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User Experience Design of History Game: An Analysis Review and Evaluation Study for Malaysia Context

机译:历史游戏的用户体验设计:对马来西亚语境的分析回顾与评估研究

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摘要

User experience (UX) and user interface design of an educational game are important in enhancing and sustaining the utilisation of Game Based Learning (GBL) in learning history. Thus, this article provides a detailed literature review on history learning problems, as well as previous studies on user experience in game design. Future studies on educational history games will benefit from this systematic review and analysis of current educational history games, as this article examines in detail which game features are the most effective in promoting engagement and supporting the process of learning Malaysian history. The results have revealed that mobile game applications with historical content can indeed be a meaningful way to create gaming experience, learning experience, adaptivity and usability, which can facilitate history learning through UX of playing history mobile games. The correlation results of these four dimensions have indicated four positive and significant relationships.
机译:教育游戏的用户体验(UX)和用户界面设计对于增强和维持学习历史中基于游戏的学习(GBL)的利用非常重要。因此,本文提供了有关历史学习问题的详细文献综述,以及有关游戏设计中用户体验的先前研究。通过对当前教育历史游戏进行系统的审查和分析,可以对教育历史游戏进行进一步的研究,因为本文详细研究了哪些游戏功能在促进参与度和支持学习马来西亚历史的过程中最有效。结果表明,具有历史内容的手机游戏应用程序确实可以成为创建游戏体验,学习体验,适应性和可用性的一种有意义的方式,这可以通过玩历史手机游戏的用户体验来促进历史学习。这四个维度的相关结果表明存在四个正向和重要的关系。

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