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Fluid ontologies for digital museums

机译:数字博物馆的流体本体

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With the advent and accessibility of the Internet, artistic and indigenous communities are beginning to realize how digital technologies can be used as a means for documenting and preserving their histories and cultures. However, it is not yet clear what knowledge architectures are most appropriate for creating a digital museum in order to facilitate an effective collection, organization, conservation, and experience of cultural and artistic heritage. In this paper, we discuss the concept of "fluid ontologies," a novel, dynamic structure for organizing and browsing knowledge in a digital museum. Fluid ontologies are flexible knowledge structures that evolve and adapt to communities' interest based on contextual information articulated by human contributors, curators, and viewers, as well as artificial bots that are able to track interaction histories and infer relationships among knowledge pieces and preferences of viewers. Fluid ontologies allow for a tighter coupling between communities' interests and the browsing structure of a digital museum. We present the key ideas behind the use of fluid ontologies within the context of digital museum design and seminal work in metadata/dynamic ontologies, particularly as it pertains to objects of cultural heritage, and discuss these characteristics in three concrete examples: (1) Village Voice, an online agora that ties together the narratives created by a group of Somali refugees using an iteration of community-designed ontologies, (2) Eventspace, a node-based collaborative archive for design activities, and (3) Tribal Peace, an online digital museum still under construction and evaluation that uses proactive agents to tie distributed Kumeyaay, Luiseno, and Cupeno reservations together in their quest to achieve greater political sovereignty.
机译:随着互联网的出现和可访问性,艺术界和土著社区开始意识到如何将数字技术用作记录和保存其历史和文化的手段。但是,尚不清楚哪种知识体系结构最适合创建数字博物馆,以促进有效的文化艺术遗产的收集,组织,保护和体验。在本文中,我们讨论“流体本体”的概念,这是一种新颖的动态结构,用于组织和浏览数字博物馆中的知识。流体本体论是灵活的知识结构,它基于人类贡献者,策展人和观察者以及能够跟踪交互历史并推断出知识片段和观察者偏好之间的关系的人工机器人,根据上下文信息发展并适应社区的兴趣。 。流畅的本体使社区的兴趣与数字博物馆的浏览结构之间的联系更加紧密。我们提出了在数字博物馆设计和元数据/动态本体中的开创性工作中使用流体本体的关键思想,特别是与文化遗产有关的事物,并在三个具体示例中讨论了这些特征:(1)村庄语音(Voice),一个在线社区,将一组索马里难民使用社区设计的本体论迭代创建的叙述联系在一起;(2)Eventspace(用于设计活动的基于节点的协作存档),以及(3)Tribal Peace(在线)仍在建设和评估中的数字博物馆,它使用主动代理将分散的库梅亚耶,路易丝诺和库皮诺的保留地联系在一起,以寻求更大的政治主权。

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