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Computer graphics techniques for modeling page turning

机译:用于翻页建模的计算机图形学技术

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Turning the page is a mechanical part of the cognitive act of reading that we do literally unthinkingly. Interest in realistic book models for digital libraries and other online documents is growing. Yet, actually producing a computer graphics implementation for modeling page turning is a challenging undertaking. There are many possible foundations: two-dimensional models that use reflection and rotation; geometrical models using cylinders or cones; mass-spring models that simulate the mechanical properties of paper at varying degrees of fidelity; and finite-element models that directly compute the actual forces within a piece of paper. Even the simplest methods are not trivial, and the more sophisticated ones involve detailed physical and mathematical models. The variety, intricacy, and complexity of possible ways of simulating this fundamental act of reading is virtually unknown. This article surveys computer graphics models for page turning. It combines a tutorial introduction that covers the range of possibilities and complexities with a mathematical synopsis of each model in sufficient detail to serve as a basis for implementation. Illustrations are included, which are generated through our implementations of each model. The techniques presented include geometric methods (both two- and three-dimensional), mass-spring models with varying degrees of accuracy and complexity, and finite-element models. We include a detailed comparison of experimentally determined computation time and subjective visual fidelity for all the methods discussed. The simpler techniques support convincing real-time implementations on ordinary workstations. We also address the question of whether suchrntechniques are worthwhile in practice by describing results from a user study that compared the performance of a page-turning book model with HTML and PDF presentations of the same material-and with physical books. This demonstrates that the book model has many advantages over conventional document formats.
机译:翻页是我们认知上的阅读行为的机械部分,而我们实际上是在不加思索地做。对于数字图书馆和其他在线文档的逼真的书籍模型的兴趣正在增长。然而,实际生产用于对页面翻动进行建模的计算机图形实现是一项艰巨的任务。有许多可能的基础:使用反射和旋转的二维模型;使用圆柱或圆锥的几何模型;在不同保真度下模拟纸张机械性能的质量弹簧模型;以及直接计算一张纸内实际力的有限元模型。即使最简单的方法也不是简单的,而更复杂的方法也涉及详细的物理和数学模型。模拟这种基本阅读行为的可能方式的多样性,复杂性和复杂性实际上是未知的。本文调查了用于页面翻页的计算机图形模型。它结合了涵盖各种可能性和复杂性的教程简介,以及每个模型的数学提要,并提供了足够详细的细节,以作为实施的基础。包括插图,这些插图是通过我们对每个模型的实现生成的。提出的技术包括几何方法(二维和三维方法),具有不同程度的准确性和复杂性的质量弹簧模型以及有限元模型。我们对所有讨论的方法进行了实验确定的计算时间和主观视觉保真度的详细比较。更简单的技术支持令人信服的普通工作站上的实时实现。我们还通过描述用户研究的结果来解决这样的技术是否值得实践的问题,该研究将翻页书模型与相同材料的HTML和PDF演示文稿以及实体书的性能进行了比较。这表明书本模型比常规文档格式具有许多优势。

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