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A computational model of the human head and neck system for the analysis of whiplash motion

机译:人体头部和颈部系统的鞭打运动分析计算模型

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摘要

This paper presents the development and validation of a three-dimensional multi-body model of the human head and neck for the study of whiplash motion. The model is composed of cervical spine vertebrae, intervertebral discs, ligaments, and muscles, and has been validated against experimental data for small and large static loading conditions. The resulting main and coupled displacements of the individual motion segments have been shown to be accurate and the moment generating capacity of the neck muscle elements to be realistic. The model has been used for the dynamic simulation of impacts in frontal, lateral and rear-end directions. For rear-end impacts the characteristics of 'whiplash' motion have been accurately reproduced in terms of head and vertebral kinematics. The model results with active musculature suggest that, for rear-end impact, the influence of active muscle response is unable to significantly alter the head and neck kinematics of an initially unaware occupant but will affect the forces developed in the cervical soft-tissues.
机译:本文介绍了用于鞭打运动的三维三维人体头部和颈部多体模型的开发和验证。该模型由颈椎,椎间盘,韧带和肌肉组成,并已针对大小静态载荷条件下的实验数据进行了验证。各个运动段的最终主位移和耦合位移已被证明是准确的,并且颈部肌肉元件的力矩产生能力是现实的。该模型已用于正面,横向和后端方向的碰撞动态模拟。对于追尾冲击,已经根据头部和椎骨的运动学特性精确再现了“鞭打”运动的特征。带有活跃肌肉组织的模型结果表明,对于后端冲击,活跃肌肉反应的影响无法显着改变最初不知情的乘员的头部和颈部运动学,但会影响子宫颈软组织中产生的力。

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