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Evaluating Affective User-Centered Design of Video Games Using Qualitative Methods

机译:使用定性方法评估以用户为中心的情感游戏设计

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摘要

In recent years, researchers and practitioners in the human-computer interaction (HCI) community have placed a lot of focus in developing methods and processes for use in the gaming field. Affective user-centered design (AUCD) plays an important role in the game industry because it promotes emotional and mental communication, hence improving the interaction modes between users and video games. This paper looks at the development of a suitable AUCD guideline to determine if the expressed emotion, semantics, and mental concept of a tangible and intangible video gaming interface are well received by its intended users. Approaching AUCD in video games requires investigating multiple data to obtain a reliable data especially when assessing and interpreting affect and emotion. They present a challenge due to many ambiguities related to affect definition and measuring affective emotion can be very tedious due to its complexity and unpredictability. In this paper, we describe the methods and techniques used to assess affective user-centered design in video games. We also discuss our approaches within the context of existing affective gaming and user-centered design theory and data gathering procedures, including the factors affecting internal and external validity and the data analysis techniques.
机译:近年来,人机交互(HCI)社区的研究人员和从业人员将大量精力放在开发用于游戏领域的方法和过程上。以情感为中心的以用户为中心的设计(AUCD)在游戏行业中起着重要作用,因为它促进了情感和心理交流,从而改善了用户与视频游戏之间的交互方式。本文着眼于合适的AUCD指南的发展,以确定有形和无形视频游戏界面的表达情感,语义和心理概念是否受到其预期用户的欢迎。在视频游戏中使用AUCD时,需要调查多个数据以获得可靠的数据,尤其是在评估和解释情感和情感时。由于存在许多与情感定义有关的歧义,因此他们提出了挑战,而情感情感的测量由于其复杂性和不可预测性而可能非常繁琐。在本文中,我们描述了用于评估视频游戏中以用户为中心的情感设计的方法和技术。我们还将在现有的情感游戏和以用户为中心的设计理论以及数据收集程序的背景下讨论我们的方法,包括影响内部和外部有效性的因素以及数据分析技术。

著录项

  • 来源
    《International journal of computer games technology》 |2018年第2018期|3757083.1-3757083.13|共13页
  • 作者单位

    School of Computing & Creative Media, KDU University College, Utropolis Glenmarie, 40150 Shah Alam, Malaysia;

    Faculty of Creative Multimedia, Multimedia University, 63100 Cyberjaya, Malaysia;

    Faculty of Business, Multimedia University, 75450 Melaka, Malaysia;

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  • 正文语种 eng
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  • 入库时间 2022-08-18 03:55:22

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