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Numerical acoustic simulation of flow around circular cylinders based on Lattice Boltzmann method and Ffowcs Williams-Hawkings acoustic equation

机译:基于Lattice Boltzmann方法和Ffowcs Williams-Hawkings声学方程的圆柱体绕流的数值声学模拟

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Based on the GPU acceleration technique, Lattice Boltzmann method (LBM) and Ffowcs Williams-Hawkings (FW-H) acoustic equation are adopted to simulate the noise generated by flow around fixed and rotating circular cylinders when Reynolds number (Re) is 200. The results show that the sound pressure level has a peak in the vertical direction and it is higher than that in the streamwise direction. The maximum sound pressure level is significantly reduced when the cylinder rotates due to the suppression of vortex shedding compared to the case of a fixed cylinder. For tandem cylinders, the maximum sound pressure level in the vertical direction increases as the spacing ratio increases, and for parallel cylinders, it decreases as the spacing ratio increases. In addition, when using graphic processing unit (GPU), the computational efficiency is improved greatly and the speed-up reaches nearly 100.
机译:基于GPU加速技术,采用莱迪思玻尔兹曼方法(LBM)和Ffowcs Williams-Hawkings(FW-H)声学方程来模拟雷诺数(Re)为200时固定和旋转圆柱周围的流动产生的噪声。结果表明,声压级在垂直方向上具有峰值,并且比在流线方向上更高。与固定汽缸的情况相比,由于抑制了涡旋脱落,当汽缸旋转时,最大声压级显着降低。对于串联汽缸,垂直方向上的最大声压级随间距比的增加而增加,而对于平行汽缸,其垂直声压级则随着间距比的增加而减小。另外,使用图形处理单元(GPU)时,计算效率大大提高,加速达到近100。

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