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首页> 外文期刊>International Journal of Clothing Science and Technology >Patterns simulation in the 3D virtual stitching and try-on system
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Patterns simulation in the 3D virtual stitching and try-on system

机译:3D虚拟拼接和试验系统中的模式模拟

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Purpose The paper presents a method for the patterns simulation in the 3D virtual stitching and try-on system. Design/methodology/approach First, the patterns are designed using the garment CAD software and stored in the DXF format. Second, the regular grid method is employed to mesh the patterns to be quadrangular, and the patterns triangular meshing can be obtained by connecting the diagonal of the quadrangular. Then a mass-spring model is established, and the forces analysis and the explicit Euler integration method are employed to accomplish the patterns simulation. The paper demonstrates the robustness of our simulation through two sets of experiments, including a lady's dress patterns meshing experiments and the experiments of the virtual stitching of the lady's dress. Findings The patterns meshing algorithm can meet the requirements of the internal meshing and the boundary meshing, and it is very important to select an appropriate meshing density. The implementation of the virtual stitching of the lady's dress proves the effectiveness and usability of the simulation methods. Research limitations/implications The lady's dress used in the experiments is a relatively simple fashion style, with only the front and back pattern. It is very worthy of further research on the effectiveness of the complex structure of clothing. Practical implications The paper includes practical implications of the methods of the patterns meshing and the virtual stitching of the simple fashion styles. Originality/value The simulation system is developed using VC++ 2015 with the help of the OpenGL functions library, which is proved as a simple, lower computation and robustness for the patterns simulation of the simple garments.
机译:目的本文介绍了3D虚拟拼接和试验系统中的模式模拟的方法。设计/方法/方法首先,使用衣服CAD软件设计并以DXF格式存储。其次,使用常规网格方法来将图案网格网格式为四边形,并且可以通过连接四边形的对角线来获得图案三角形网格。然后建立了质量弹簧模型,并且采用了力分析和显式欧拉集成方法来实现图案模拟。本文通过两套实验展示了我们模拟的稳健性,包括女士的着装模式啮合实验和女士礼服虚拟缝合的实验。调查结果模式啮合算法可以满足内部啮合和边界啮合的要求,并且选择适当的啮合密度非常重要。女士服饰的虚拟缝线的实施证明了模拟方法的有效性和可用性。研究限制/含义实验中使用的女士的衣服是一种相对简单的时尚风格,只有前后模式。它非常值得进一步研究衣服复杂结构的有效性。实际意义本文包括图案啮合和虚拟缝合简单时尚款式的方法的实际意义。原始性/值仿真系统是在OpenGL功能库的帮助下使用VC ++ 2015开发的,这被证明是简单服装模式模拟的简单,较低的计算和鲁棒性。

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