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Envisioning Arduino Action A collaborative tool for physical computing in educational settings

机译:设想Arduino在教育环境中进行物理计算的协作工具

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Micro-controllers like Arduino are increasingly used in classroom settings to teach skills, attitudes and knowledge around technology. Education around these tools is often set in group contexts and collaboration is typically considered an important part of the learning process. However, much of the software tools currently available are still designed around a laptop programming paradigm that tends to restrict collaboration rather than encourage shifting of roles and sharing of experiences. This paper explores how to design tools that invite collaborative interactions, in particular how mobile software tools, with heavy usage of video as an interactive resource, could allow for collaborative sketching and understanding. Based on contextual inquiries with educators, observations and engagements with students in classroom settings, and a workshop with Arduino Education, this paper sketches out a vision for how the software tools used for learning physical computing can be re-designed to better work within the context of group work from the observations, for groups of students aged 14-16-years old.
机译:像Arduino这样的微量控制器越来越多地用于课堂设置,以教导技术的技能,态度和知识。这些工具周围的教育通常在组上下文中设置,并且协作通常被认为是学习过程的重要组成部分。但是,目前可用的大部分软件工具仍然围绕一台笔记本电脑编程范例设计,往往会限制合作,而不是鼓励转移角色和共享经验。本文探讨了如何设计邀请协作交互的工具,特别是移动软件工具如何具有较重使用视频作为交互式资源,可以允许合作素描和理解。根据教育工作者,观察和与学生在课堂设置的观察和与Arduino教育的研讨会的基于语境查询,本文描绘了用于学习物理计算的软件工具的愿景可以重新设计,以便在上下文中更好地工作小组从观察中工作,为14-16岁的学生群体。

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