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Designing Interactive Architecture: Lessons Learned from a Multi-Professional Approach to the Design of an Ambient Computing Environment

机译:设计交互式体系结构:从多专业方法中学习环境计算环境的经验教训

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摘要

Interactive architecture bridges in itself two design traditions, i.e. design of interactive systems on the one hand, and architecture as the tradition of designing our built environment on the other hand. This article reports from our ongoing project focused on the design and implementation of an interactive environment for public use. The article describes the project, reviews and outlines the main design challenges as pinpointed in the literature on interactive architecture, and describes the practical challenges identified in this particular project. This article then presents the participatory design approach adopted in this project to overcome these challenges, and describes and analysis the methodological implications from this project. These implications include the lessons learned from the coordination of a geographically distributed design team, "role gliding " as the reinterpretation of the designers as users in the participatory design process, and a shift from communities of practices to mixtures of professions.
机译:交互式体系结构本身在两种设计传统之间架起了桥梁,即,一方面是交互式系统的设计,另一方面,体系结构则是设计建筑环境的传统。本文是我们正在进行的项目的报告,该项目侧重于设计和实现供公众使用的交互式环境。本文介绍了该项目,回顾并概述了有关交互式体系结构的文献中指出的主要设计挑战,并介绍了在此特定项目中确定的实际挑战。然后,本文介绍了本项目中采用的参与式设计方法来克服这些挑战,并描述和分析了该项目的方法论含义。这些影响包括从地理上分散的设计团队的协调中吸取的教训,“角色滑移”是对设计师在参与式设计过程中作为用户的重新解释,以及从实践社区向专业混合体的转变。

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