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Patterns in the distribution of digital games via BitTorrent

机译:通过BitTorrent发行数字游戏的模式

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The distribution of illegal copies of computer games via digital networks forms the centre in one of the most heated debates in the international games environment, but there is minimal objective information available. Here the results of a large-scale, open-method analysis of the distribution of computer games via BitTorrent peer-to-peer file-sharing protocol is presented. 173 games were included, tracked over a period of three months from 2010 to 2011. A total of 12.6 million unique peers were identified across over 200 countries. Analysis indicates that the distribution of illegal copies of games follows distinct pattern, e.g., that a few game titles drive the traffic - the 10 most accessed games encompassed 42.7% of the number of peers tracked. The traffic is geographically localised - 20 countries encompassed 76.7% of the total. Geographic patterns in the distribution of BitTorrent peers are presented, as well as time-frequency distributions of torrents, and additional results.
机译:通过数字网络分发计算机游戏的非法复制品构成了国际游戏环境中最激烈的辩论之一,但几乎没有客观的信息。这里介绍了通过BitTorrent对等文件共享协议对计算机游戏的发行进行大规模开放方法分析的结果。从2010年至2011年的三个月中,共计记录了173场比赛。在200多个国家/地区中,共发现了1,260万独特的同伴。分析表明,非法游戏副本的分发遵循不同的模式,例如,少数游戏标题推动了流量-前10个访问量最高的游戏占被追踪对等体数量的42.7%。流量按地理位置进行了划分-20个国家/地区的流量占总数的76.7%。介绍了BitTorrent对等体分布中的地理模式,洪流的时频分布以及其他结果。

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