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Prototyping process: interior architecture as a social agency

机译:原型制作过程:室内建筑作为一个社会中介

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How can education in interior architecture facilitate knowledge and experiences beyond the standard curriculum? Pause + Play was a design-build public installation, which was the result of a participatory collaboration in an interior architecture graduate program in the southwest United States. The collaboration included students from Arizona State University consisting of seven graduate students in interior architecture, one graduate student from architecture, three graduate students from music and 75 sixth graders from Porter Elementary School, a local school in Mesa, Arizona. The studio explored the social capacity for interior design to engage youth, as well as the material expertise (detailing and building) required to practice effectively in this field. The studio explored interior architecture within a social context and without architecture, in the sense that there was not an indoor room. The graduate students engaged with the youth through games, collages, model making, narrative of their models and intergen-erational interviews to establish a participatory collaboration to engage them in the design process. They analyzed the work and ideas proposed by the children, designed, fabricated, and mounted the installation during the fall 2017 studio. The final outcome named "Pause + Play" carried the goals set for the process by inviting visitors to explore, discover and reflect on one's own culture. This article presents the studio approach for a funded participatory research + design + build effort under the umbrella of a common thesis problem: A participatory collaboration that reflects on culture and play through the eyes of children.
机译:室内建筑教育如何促进标准课程之外的知识和经验? Pause + Play是一项设计建造的公共设施,这是美国西南部室内建筑研究生项目参与性合作的结果。此次合作包括亚利桑那州立大学的学生,包括七名室内建筑研究生,一名建筑学研究生,三名音乐研究生和来自位于亚利桑那州梅萨的当地学校波特小学的75名六年级学生。该工作室探索了室内设计吸引年轻人参与的社交能力,以及在该领域有效实践所需的物质专业知识(详细信息和建筑知识)。在没有室内空间的意义上,工作室探索了在社会背景下没有建筑的室内建筑。研究生通过游戏,拼贴画,模型制作,模型叙述和代际访谈与青年互动,以建立参与性合作,使他们参与设计过程。他们分析了孩子们提出的工作和想法,设计,制作并在2017年秋季工作室中安装了装置。最终的结果称为“暂停+播放”,通过邀请访问者探索,发现和反思自己的文化,为过程设定了目标。本文介绍了在以下常见问题的框架下进行资助的参与式研究+设计+构建工作的工作室方法:一种参与式合作,通过儿童的眼光反映文化和游戏。

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