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Scaling Interaction-From Small-Scale Interaction to Architectural Scale

机译:扩展交互-从小规模交互到建筑规模

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摘要

Smart homes, intelligent environments, interactive architecture, and human-building interaction (HBI)all come with the promise of interactivity at the scale of architecture. However, typical interaction design works at the level of the small scale and at the level of the individual-just think about the typical use case with a person in front of a laptop, or one where a person is fiddling on his or her mobile phone. At this scale, user interfaces are typically designed for an individual to operate a computational device. But what if we want to scale interaction design from the device to the building, and from the individual to the public? Put differently, how can we reimagine interaction design at architectural scale, while enabling people to interact with such large-scale interactive systems? In this article, we elaborate on scaling as a design challenge for HCI. We do this to imagine innovative solutions that might enable human-building interaction (HBI) [2]. We also do it to explore how interaction design might operate across different scales-from small-scale designs to interaction design at architectural scale.
机译:智能家居,智能环境,交互式建筑和人与建筑的交互(HBI)都具有在建筑规模上实现交互性的希望。但是,典型的交互设计在小规模和个人的层面上起作用,只需要考虑一个典型的用例,即一个人坐在笔记本电脑前,或者一个人摆弄他或她的手机。以这种规模,用户界面通常被设计用于个人操作计算设备。但是,如果我们想将交互设计从设备扩展到建筑物,再从个人扩展到公众,该怎么办?换句话说,我们如何在架构规模上重新构想交互设计,同时使人们能够与如此大规模的交互系统交互?在本文中,我们详细阐述了将缩放作为HCI的设计挑战。我们这样做是为了想象创新的解决方案,该解决方案可以实现人与人之间的互动(HBI)[2]。我们还这样做是为了探索交互设计如何在不同规模上运行-从小规模设计到架构规模的交互设计。

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