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Theatre, PlayDoh and Comic Strips: Designing Organic User Interfaces with Young Adolescent and Teenage Participants

机译:剧院,PlayDoh和连环漫画:设计与青少年和青少年参与者的有机用户界面

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This paper presents the process and outputs from a participatory design activity with secondary school children whose task was to design organic user interfaces (OUIs) for use in energy-aware applications. Although experienced in participatory design sessions with children and teenagers, the design team faced three new challenges in this work: how to convey the idea of OUIs, how to facilitate the pupils to design OUIs and how to interpret the OUI design ideas. To convey the ideas of OUI, the Obstructed Theatre method, used in other studies with children and teenagers, was used. In this work, the salient features of the OUI conveyed in the theatre were: its malleability, its potential to bend and change shape, its association with the body and its novelty. To facilitate the design, three scenarios of increasing user interface complexity were conveyed in the theatre; and three different media (i) slime and pipe cleaners, (ii) PlayDoh and small Lego bricks, (iii) fabric and sticky shapes that afforded the creation of designs representing future organic interactive technologies were deployed. To enable the design team to make sense of the resulting designs, a Comic Strip approach was used to capture the changes in the designs as they demonstrated interaction. The paper explores this work from three perspectives; first, the effectiveness of the Obstructed Theatre approach to convey requirements of OUIs, secondly, the effectiveness of the three media used in the design sessions to encourage design solutions for OUIs and thirdly, the quality and relevance of the design ideas generated in the sessions and communicated to the design team using the Comic Strips and their applicability to other contexts. The paper concludes with some thoughts on methods and materials that could be used to encourage design ideas for OUIs and offers some of the participants more innovative ideas for the research and development community.
机译:本文介绍了与中学生进行的参与式设计活动的过程和输出,他们的任务是设计用于能量感知应用程序的有机用户界面(OUI)。尽管在与儿童和青少年的参与性设计会议上经验丰富,但是设计团队在这项工作中面临三个新的挑战:如何传达OUI的想法,如何帮助学生设计OUI以及如何解释OUI的设计思想。为了传达OUI的思想,在其他针对儿童和青少年的研究中使用了“障碍剧院”方法。在这项工作中,剧院中传达的OUI的显着特征是:可延展性,弯曲和改变形状的潜力,与身体的关联以及新颖性。为了简化设计,在剧院中传达了三种增加用户界面复杂性的方案:以及三种不同的媒体(i)泥和管道清洁剂,(ii)PlayDoh和小乐高积木,(iii)织物和粘性形状,它们提供了代表未来有机交互技术的设计。为了使设计团队能够理解所产生的设计,在设计中展示了交互性时,采用了Comic Strip方法来捕获设计中的更改。本文从三个角度探讨了这项工作。首先,障碍剧院方法传达OUI要求的有效性;其次,在设计会议中使用三种媒体来鼓励OUI设计解决方案的有效性;其次,在会议中产生的设计思想的质量和相关性;以及使用漫画以及它们在其他情况下的适用性与设计团队进行了沟通。本文以可用于鼓励OUI设计思想的方法和材料的思考作为结尾,并为研究参与者提供了一些更具创新性的想法。

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