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A Gamification Platform to Analyze and Influence Citizens’ Daily Transportation Choices

机译:娱乐平台分析和影响公民日常交通选择

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摘要

An effective, efficient, and ecological transport service needs a decision support system to inform the administrations, while intelligently assisting citizens' daily transportation choices. This work presents a full-fledged Gamification Platform to develop and run sustainable mobility campaigns promoting individual green mobility behaviors. We organize geolocalized and temporal information on users' tracked trips into a rich dataset that decision-makers can exploit to analyze citizens' daily transportation choices and balance the demand and the offer of the mobility ecosystem. Through the Gamification Platform, we define three different use case scenarios - i.e., mobility within the city, home-work mobility, and home-school mobility. We also evaluate the platform according to both gameful design guidelines and persuasive technology best practices. Our findings show how long-term retention and engagement can be achieved when the gameful system's design and maintenance are assisted by the Gamification Platform, merging both administrative requirements and users' needs towards an iteratively adaptive and personalized experience.
机译:有效,高效,生态的运输服务需要决策支持系统,以通知主管部门,同时智能地协助公民的日常运输选择。这项工作提出了一个全面的群组化平台,以制定和运行促进个人绿色移动行为的可持续移动活动。我们组织有关用户跟踪旅行的地理化和时间信息,进入富国数据集,决策者可以利用分析公民日常运输选择,平衡移动生态系统的需求和提议。通过游戏化平台,我们定义了三种不同的用例场景 - 即城市内的移动性,家庭工作流动性和家庭机动性。我们还根据游戏设计指南和有说服力的技术最佳实践评估平台。我们的调查结果表明,当游戏平台辅助游戏系统的设计和维护时,可以实现多长期保留和参与,并使行政要求和用户对迭代自适应和个性化的体验合并。

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