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Portrait Vision Fusion for Augmented Reality

机译:人像视觉融合增强现实

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摘要

Video communication is a common way to communicate via interactive technology, especially using webcams for remote interaction and for each participant to see each other's characteristics from the screen display. In this paper, the main goal is to augment some dynamic interactive virtual environments. Towards this goal, a method using superimposing a segmented human portrait on a panoramic background is proposed, then the limb interactive element is added into these videos involved with a dynamic portrait segmentation method meanwhile using a Kinect (+openCV) device to extract a portrait for amendment, finally acquires a full portrait of information. Because the face is the most important identification region in a portrait, a head skeleton tracking method is also used to strengthen the remedy for its head segmentation, further uses the edge transparent processing to synthesize them into the video. The approach leds the users can verbally and physically communicate through these video interactive much more vibrantly.
机译:视频通信是通过交互式技术进行通信的一种常见方式,尤其是使用网络摄像头进行远程交互,并使每个参与者从屏幕显示中看到彼此的特征。本文的主要目标是扩充一些动态交互式虚拟环境。为了实现这一目标,提出了一种在全景背景上叠加分割后的人像的方法,然后将肢体互动元素添加到涉及动态人像分割方法的视频中,同时使用Kinect(+ openCV)设备提取人像用于修订,最后获得了完整的信息肖像。由于面部是人像中最重要的识别区域,因此还使用了头部骨骼跟踪方法来增强其头部分割的补救措施,并进一步使用边缘透明处理将其合成为视频。该方法使用户可以更加生动地通过这些视频交互进行口头和身体交流。

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