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Visualisation of 3D ultrasonic NDT data

机译:可视化3D超声NDT数据

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Ray-tracing and surface rendering have been found to be extremely useful techniques for interactive assessment. Surface rendering can be used to understand 3D features in an image, and estimate their positions and sizes using the locations of excavation planes. However, it cannot render the entire 3D volume in one view. For this purpose, ray-casting is an excellent tool, with the addition of symbolic depth enhancing the information content of the image. The two techniques can be effectively used in tandem, with ray-casting providing a quick aggregate view of the volume, and surface rendering providing quantitative positional information on image features. The value of any rendered NDT data can be greatly increased if a representation of specimen geometry can be superimposed. Both back-to-front voxel rendering and isosurface creation were found to be too slow for interactive use with the large data sets that ultrasonic NDT produces. The PHIGS implementation has resulted in a system which is flexible, and yet simple for an NDT data interpreter to use. The system offers a high degree of user interaction, with customised features for assessment of suspected flaws, and has been integrated with other NDT data processing tools. The effective 3D visualisation techniques should provide significant benefits in NDT data interpretation.
机译:已经发现射线追踪和表面渲染是用于交互式评估的极其有用的技术。表面渲染可用于理解图像中的3D要素,并使用挖掘平面的位置估算其位置和大小。但是,它无法在一个视图中渲染整个3D体积。为此,射线投射是一种出色的工具,其附加的符号深度增强了图像的信息含量。这两种技术可以有效地串联使用,射线投射可提供体积的快速汇总视图,表面渲染可提供有关图像特征的定量位置信息。如果可以叠加样品几何形状的表示,则任何渲染的NDT数据的值都可以大大增加。发现从后到前的体素渲染和等值面创建都太慢,无法与超声NDT产生的大量数据进行交互使用。 PHIGS的实现产生了一个灵活而又易于NDT数据解释器使用的系统。该系统提供了高度的用户交互性,具有用于评估可疑缺陷的自定义功能,并且已与其他NDT数据处理工具集成在一起。有效的3D可视化技术应在NDT数据解释中提供巨大的好处。

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