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Innovating and diffusing Internet commerce through user engagement: an empirical study of massively multiplayer online games

机译:通过用户参与来创新和传播互联网商务:大型多人在线游戏的实证研究

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摘要

By embedding marketing tools in systems, this study investigates the effect of user engagement on the innovation and diffusion of online games. The associated marketing tools are related sets of toolkits, which are basic building units that empower users to operate interfaces efficiently, thus making the interfaces user-friendly. The distinct types of engaging toolkits (trial-and-error, solution-space, user-friendly, module library, translation and diffusion) promote online performance by enhancing word-of-mouth (WOM) reputation and versioning speed. A widely used social networking website in Taiwan dedicated to online games, , is investigated in this study. The results indicate that WOM reputation is higher for online games that have engaged players by providing more module-library, translation and diffusion marketing toolkits compared to those with fewer toolkits. Moreover, versioning speed was higher for online games embedded with more trial-and-error, solution-space, user-friendly and translation toolkits compared to those with fewer toolkits. These results reveal the unequal efficacy of embedded marketing tools for user engagement in the online context and have implications for research and practice related to online product development and Internet service marketing strategies. These results can be referenced in strategies for creating interfaces that facilitate user-generated creativeness, innovations and communications.
机译:通过将营销工具嵌入系统中,本研究调查了用户参与度对网络游戏的创新和传播的影响。关联的营销工具是相关的工具箱集,这些工具箱是使用户能够有效地操作界面的基本构建单元,从而使界面易于使用。引人入胜的工具包的不同类型(试错,解决方案空间,用户友好,模块库,翻译和传播)通过提高口碑(WOM)声誉和版本控制速度来提高在线性能。这项研究调查了台湾一个广泛使用的致力于网络游戏的社交网站。结果表明,与提供较少的工具包的模块库,翻译和传播营销工具包相比,WOM声誉较高的在线游戏吸引了玩家。此外,与工具包较少的嵌入式游戏相比,嵌入了更多的试错,解决方案空间,用户友好和翻译工具的在线游戏的版本控制速度更高。这些结果揭示了嵌入式营销工具对于在线环境中的用户参与具有不平等的功效,并且对与在线产品开发和Internet服务营销策略有关的研究和实践具有影响。这些结果可以在创建有助于用户产生的创造力,创新和交流的界面的策略中参考。

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