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Copycats vs. Original Mobile Apps: A Machine Learning Copycat-Detection Method and Empirical Analysis

机译:模仿者与原始移动应用程序:机器学习模仿者检测方法和实证分析

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While the growth of the mobile apps market has created significant market opportunities and economic incentives for mobile app developers to innovate, it has also inevitably invited other developers to create rip-offs. Practitioners and developers of original apps claim that copycats steal the original app's idea and potential demand, and have called for app platforms to take action against such copycats. Surprisingly, however, there has been little rigorous research analyzing whether and how copycats affect an original app's demand. The primary deterrent to such research is the lack of an objective way to identify whether an app is a copycat or an original. Using a combination of machine learning techniques such as natural language processing, latent semantic analysis, network-based clustering, and image analysis, we propose a method to identify apps as original or copycat and detect two types of copycats: deceptive and nondeceptive. Based on the detection results, we conduct an econometric analysis to determine the impact of copycat apps on the demand for the original apps on a sample of 10,100 action game apps by 5,141 developers that were released in the iOS App Store over five years. Our results indicate that the effect of a specific copycat on an original app's demand is determined by the quality and level of deceptiveness of the copycat. High-quality nondeceptive copycats negatively affect demand for the originals. By contrast, low-quality, deceptive copycats positively affect demand for the originals. Results indicate that in aggregate the impact of copycats on the demand of original mobile apps is statistically insignificant. Our study contributes to the growing literature on mobile app consumption by presenting a method to identify copycats and providing evidence of the impact of copycats on an original app's demand.
机译:移动应用程序市场的增长为移动应用程序开发人员创新提供了巨大的市场机会和经济诱因,同时也不可避免地邀请其他开发人员进行盗版。原始应用程序的实践者和开发人员声称,模仿者窃取了原始应用程序的想法和潜在需求,并呼吁应用程序平台对此类模仿者采取行动。令人惊讶的是,很少有严格的研究来分析模仿者是否以及如何影响原始应用程序的需求。进行此类研究的主要威慑因素是缺乏一种客观的方法来识别应用程序是模仿者还是原创者。通过结合自然语言处理,潜在语义分析,基于网络的聚类和图像分析等机器学习技术,我们提出了一种将应用识别为原始或模仿者并检测两种模仿者的方法:欺骗性和非欺骗性。根据检测结果,我们进行了经济计量分析,以确定五年内在iOS App Store中发布的5,141个开发人员的10,100个动作游戏应用程序样本中,模仿应用程序对原始应用程序需求的影响。我们的结果表明,特定模仿者对原始应用程序需求的影响取决于模仿者的质量和欺骗程度。高质量的非欺骗性仿冒品会对原件的需求产生负面影响。相比之下,低质量的欺骗性模仿会积极影响对原件的需求。结果表明,从总体上讲,模仿者对原始移动应用程序需求的影响在统计上是微不足道的。我们的研究通过提出一种识别模仿者的方法,并提供模仿者对原始应用需求的影响的证据,为有关移动应用消费的文献不断增长做出了贡献。

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