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Creating convivial affordances: A study of virtual world social movements

机译:创建欢乐生活:虚拟世界社交运动研究

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摘要

AbstractThe study of technology and societal challenges is a growing area in information systems research. This paper explores how social movements can use virtual worlds to raise awareness or create safe spaces for their members. As social movements move into virtual worlds, the technical environment becomes more important. This paper presents an interpretive field study using netnographic research and empirical data from a study of a lesbian, gay, bisexual, and transgender social movement in World of Warcraft. This paper takes the position that an understanding of affordances is required for users to be able to create convivial outcomes to shape the use of virtual worlds for their own goals and intentions. The paper presents the concept of convivial affordances, which brings together the theories of affordances and conviviality, and suggests that social users can shape IT artefacts through a creative combination of affordances for their specific goals, and with community involvement.
机译:摘要技术和社会挑战的研究是信息系统研究的一个增长领域。本文探讨了社会运动如何利用虚拟世界来提高认识或为其成员创建安全的空间。随着社会运动进入虚拟世界,技术环境变得越来越重要。本文利用网络志研究和来自《魔兽世界》中女同性恋,男同性恋,双性恋和变性者社会运动的研究的经验数据,提供了一项解释性实地研究。本文的立场是,要使用户能够创造欢乐的结果,以塑造虚拟世界用于自己的目标和意图,就需要对能力的理解。本文介绍了“欢乐的可负担性”概念,该概念将“可负担性”和“欢乐性”的理论结合在一起,并建议社会用户可以通过针对他们的特定目标并通过社区参与共同创新性地将其付诸实践来塑造IT产品。

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