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A longitudinal study, of task performance, head movements, subjective report, simulator sickness, and transformed social interaction in collaborative virtual environments

机译:在协作虚拟环境中对任务执行,头部运动,主观报告,模拟器疾病和转变的社交互动进行纵向研究

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摘要

Empirical research on human behavior in collaborative virtual environments (CVEs) is in its infancy. Historically, one of the more valuabe tools social scientists have used to evaluate new forms of media is longitudinal studies that examine user behavior over an extended period of time. In the current study, three triads of participants came to the lab for 15 sessions over a ten week period to collaborate for approximately 45 minutes per session. We examined nonverbal behavior, task performance on verbal tasks, and subjective ratings of presence, copresence, simulator sickness, and entitativity over time. Furthermore, we examined two types of transformed social interaction: nonverbal mimicry and facial similarity. Results demonstrated substantial changes in task performance, subjective ratings, nonverbal behavior, and simulator sickness over time as participants became familiar with the system. Furthermore, transforming avatar appearance to increase facial similarity sometimes improved task performance. We discuss implications for research on CVEs.
机译:关于协作虚拟环境(CVE)中人类行为的实证研究尚处于起步阶段。从历史上看,社会科学家用来评估新媒体形式的更有价值的工具之一是纵向研究,该研究研究了长时间内的用户行为。在当前的研究中,三个小组的参与者在整个十周的时间内来到实验室进行了15次练习,每次练习大约需要45分钟。我们检查了非语言行为,口头任务的任务执行情况,以及存在,共处,模拟器疾病和主观性随时间变化的主观评价。此外,我们研究了两种类型的转换后的社交互动:非语言模仿和面部相似。结果表明,随着参与者对系统的熟悉,任务性能,主观评价,非语言行为和模拟器疾病会随着时间发生重大变化。此外,变换化身外观以增加面部相似性有时可以改善任务性能。我们讨论对CVE的研究意义。

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