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A novel E-commerce model and system based on O2O sports community

机译:基于O2O体育社区的新型电子商务模型与系统

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With the development of online communications and mobile community, various relationships among people which can be utilized by E-commerce are established. However, traditional E-commerce models are not integrated with communities and user relationships in the universal mobile community are not compact. In this paper, an O2O (online to offline) sports community, in which exercisers are divided into several online virtual organizations based on their residential area and interested sports, is designed. The community introduces a cloud storage based activity management framework and an activity ecology which is composed of five types of sports activities: home-made events, public services, live events watching, skill training and daily exercises. Next, a novel E-commerce model, which can establish various compact relationships among exercisers, activities and commodities through online communications and offline activities and with the help of natural language processing, sentiment analysis and social network technologies, is proposed on the basis of O2O sports community. Exerciser, commodity and activity models with some relevant attributes are carefully designed. Then, design issues of the corresponding E-commerce system are discussed, including several distinguished features and personal recommendations during the whole procedures of activities and daily discussions/communications among exercisers. Finally, preliminary results show that proposed model is well accepted by the exercisers and can achieve satisfied expected effect. We argue that both the novel E-commerce model and the O2O sports community can be applied in other areas.
机译:随着在线通信和移动社区的发展,建立了可以通过电子商务利用的人们使用的各种关系。但是,传统的电子商务模型不会与社区和用户关系中的社区关系集成,通用移动界中的关系不紧凑。在本文中,一个O2O(在线到离线)体育社区,其中练习人员分为几个基于他们的住宅区和感兴趣的运动的在线虚拟组织。该社区介绍了基于云存储的活动管理框架和活动生态,由五种类型的体育活动组成:自制活动,公共服务,实时活动观看,技能培训和日常锻炼。接下来,通过在O2O的基础上提出了通过在线通信和离线活动以及在自然语言处理,情绪分析和社交网络技术的帮助下建立锻炼者,活动和商品之间的各种紧凑型关系。体育社区。锻炼者,商品和活动模型具有一些相关属性的精心设计。然后,讨论了相应的电子商务系统的设计问题,包括在整个活动过程中以及举行的每日讨论/通信过程中的几个尊重特征和个人建议。最后,初步结果表明,提出的模型是由锻炼者接受的,可以实现满足的预期效果。我们争辩说,新的电子商务模式和O2O体育社区都可以应用于其他领域。

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