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Software engineering research for computer games: A systematic review

机译:电脑游戏的软件工程研究:系统综述

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摘要

Context: Currently, computer game development is one of the fastest growing industries in the worldwide economy. In addition to that, computer games are rapidly evolving in the sense that newer game versions arrive in a very short interval. Thus, software engineering techniques are needed for game development in order to achieve greater flexibility and maintainability, less cost and effort, better design, etc. In addition, games present several characteristics that differentiate their development from classical software development.rnObjective: This study aims to assess the state of the art on research concerning software engineering for computer games and discuss possible important areas for future research.rnMethod: We employed a standard methodology for systematic literature reviews using four well known digital libraries.rnResults: Software engineering for computer games is a research domain that has doubled its research activity during the last 5 years. The dominant research topic has proven to be requirements engineering, while topics such as software verification and maintenance have been neglected up to now. Conclusion: The results of the study suggest that software engineering for computer games is a field that embraces many techniques and methods from conventional software engineering and adapts them so as to fit the specific requirements of game development. In addition to that, the study proposes the employment of more elaborate empirical methods, i.e. controlled experiments and case studies, in game software engineering research, which, have not been extensively used up to now.
机译:背景信息:目前,计算机游戏开发是全球经济中发展最快的行业之一。除此之外,从较新的游戏版本在很短的时间内问世的意义上讲,计算机游戏正在迅速发展。因此,游戏开发需要软件工程技术,以实现更大的灵活性和可维护性,更少的成本和工作量,更好的设计等。此外,游戏具有一些区别于传统软件开发的特征。评估有关计算机游戏软件工程的最新技术并讨论可能的重要研究领域。方法:我们采用了一种标准方法,使用四个著名的数字图书馆进行系统的文献综述。结果:计算机游戏软件工程是在过去的5年中,其研究活动翻了一番。事实证明,主要的研究主题是需求工程,而到目前为止,诸如软件验证和维护之类的话题已被忽略。结论:研究结果表明,计算机游戏的软件工程领域涵盖了传统软件工程中的许多技术和方法,并对其进行了调整以适应游戏开发的特定要求。除此之外,该研究还建议在游戏软件工程研究中采用更为详尽的经验方法,即控制实验和案例研究,这些方法到目前为止尚未广泛使用。

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