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Do perceived use contexts influence usage behavior? An instrument development of perceived use context

机译:感知的使用上下文会影响使用行为吗?感知使用环境的工具开发

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摘要

In this study, we advance current knowledge on IS usage behavior by introducing the concepts of time, location, social, and technological use in perceived use context. We develop an instrument to verify the effects of use context on intention-to-use game services. We find that contextual factors of perceived use context (i.e., perceived time use, perceived location use, perceived social use, and perceived technological use) influence users' behavioral beliefs (i.e., perceived usefulness and perceived ease of use), which leads to their subsequent attitude and behavioral intention toward using game services. Grounded in our findings, key implications for theory and practice are discussed.
机译:在这项研究中,我们通过在感知的使用上下文中引入时间,位置,社会和技术使用的概念来推进有关IS使用行为的当前知识。我们开发了一种工具来验证使用环境对使用意图游戏服务的影响。我们发现,感知使用上下文的上下文因素(即感知时间使用,感知位置使用,感知社会使用和感知技术使用)会影响用户的行为信念(即感知有用性和感知易用性),从而导致他们随后对使用游戏服务的态度和行为意图。基于我们的发现,讨论了对理论和实践的关键意义。

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