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The strategic female: gender-switching and player behavior in online games

机译:战略女性:在线游戏中的性别切换和玩家行为

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摘要

As players craft and enact identities in digital games, the relationship between player and avatar gender remains unclear. This study examines how 11 in-game chat, movement, and appearance behaviors differed by gender and by men who did and did not use a female avatar - or 'gender-switchers'. Drawing on social role and feminist theories of gender, we argue that gender differences in behavior align with the social roles and norms that establish appropriate and inappropriate behavior for men and women. Thus we complicate questions of 'gender-switching' by examining not only player gender, but also player psychological Gender Role as measured by the Bern Sex Role Inventory to examine how gender does - and does not -manifest in digital worlds. Analysis revealed that men may not necessarily seek to mask their offline gender when they use a female avatar, but there is evidence they do reinforce idealized notions of feminine appearance and communication. Movement behaviors, however, show no differences across men who do and do not gender-switch. That is, selecting avatar gender may be less a matter of identity expression, and more a strategic selection of available multi-modal codes that players take up in their navigation of this digital space.
机译:随着玩家在数字游戏中制定和制定身份,玩家与虚拟形象性别之间的关系仍然不清楚。这项研究调查了11种游戏中的聊天,移动和外貌行为在性别以及使用和不使用女性化身的男性(或“性别切换者”)之间的差异。利用社会角色和性别的女权主义理论,我们认为性别差异在行为上与建立男女适当和不适当行为的社会角色和规范一致。因此,我们不仅要检查玩家的性别,而且要检查玩家的心理性别角色,使“性别转换”的问题复杂化,这是由伯尔尼性别角色调查表测得的,以检验性别在数字世界中如何表现或不表现出来。分析显示,男性在使用女性化身时不一定不一定要掩饰自己的离线性别,但有证据表明,他们确实强化了女性化的外表和交流的理想化观念。然而,运动行为在没有和没有性别转换的男性之间没有差异。也就是说,选择化身性别可能不是身份表达问题,而是策略性选择玩家在导航此数字空间时所用的可用多模式代码。

著录项

  • 来源
    《Information Communication & Society》 |2014年第3期|286-300|共15页
  • 作者单位

    Department of Journalism and Technical Communication, Colorado State University, CD 1785, Fort Collins, CO 80521, USA;

    School of Information Studies, Syracuse University, 220 Hinds Hall, Syracuse, NY 13244, USA;

    Institute of Communication, Culture and Information Technology, University of Toronto, 3359 Mississauga Road, Mississauga, Ontario, Canada L5 L 1C6;

    Journalism, Media Studies, and Public Relations, Hofstra University, New Academic Building 413, Hempstead, NY 11549, USA;

    Communication Studies, Concordia University, Montreal, Quebec, Canada;

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  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    gender; video games; digital worlds; identity; gender roles; avatars;

    机译:性别;视频游戏;数字世界;身份性别角色;化身;

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