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Repurchase decision for music products in Taiwan: physical versus online media

机译:台湾音乐产品​​的回购决定:实体媒体与在线媒体

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摘要

Purpose - Consumer behaviors in internet are changing over time. The purpose of this paper is to propose and examine a research model that describes the repurchase behavior for the legal and paid music products of physical genre and online genre. The consumption value theory is used to develop the research model. Comparison of physical genre with online genre is presented. Implications and suggestions are addressed. Design/methodology/approach - The research model is examined empirically. The research targeted music product consumers who had purchasing experience in the past one year. The research results are obtained, and the findings are revealed on the basis of 728 valid music product consumers. Findings - The functional, emotional and epistemic value are the significant driving factors, though it shows a limited distinction for the two types. In comparing of the concepts of designed functional value, physical music consumers tend to have a stronger enthusiasm in music consumption. Social value and conditional value are not the predicators of repurchase satisfaction, implying that the music consumption is self-oriented for any normal amusement. The epistemic value shows significant on all levels of significance for the physical type, whereas insignificant if a =0.01 for the type of online. Originality/value - The research model is applied for the two contrariety product types, and to make a comparison, trying to understand the reasons why music fans are still willing to spend money on music products and what factors make them choose between product genres. After fluctuation and alternation of the music industry within this decade, this research provides a reference and correlated results for the future studies for the related studies, especially for the prosperous physical parallel imports items and online music.
机译:目的-互联网上的消费者行为随着时间而改变。本文的目的是提出并检验一种研究模型,该模型描述了实体类型和在线类型的合法和付费音乐产品的回购行为。消费价值理论被用来发展研究模型。介绍了物理体裁与在线体裁的比较。暗示和建议已得到解决。设计/方法/方法-对研究模型进行经验检验。这项研究针对的是过去一年有购买经验的音乐产品消费者。获得研究结果,并在728位有效音乐产品消费者的基础上揭示发现。研究结果-功能,情感和认知价值是重要的驱动因素,尽管这两种类型之间的区别有限。在比较设计功能价值的概念时,物理音乐消费者倾向于对音乐消费有更强烈的热情。社会价值和条件价值不是回购满意度的决定因素,这意味着音乐消费是任何正常娱乐活动的自我导向。认知值对于身体类型在所有显着水平上均具有显着意义,而对于在线类型而言,a = 0.01则无意义。原创性/价值-研究模型适用于两种相反的产品类型,为了进行比较,试图了解音乐迷仍然愿意花钱购买音乐产品的原因以及使他们在产品类型之间进行选择的因素。在这十年中音乐行业的波动和变化之后,本研究为相关研究的未来研究提供了参考和相关结果,尤其是对于繁荣的平行进口物品和在线音乐。

著录项

  • 来源
    《Info》 |2017年第4期|302-316|共15页
  • 作者单位

    Department of Information Management, National University of Kaohsiung, Nanzih District, Kaohsiung,Taiwan;

    Department of Information Management, National University of Kaohsiung, Nanzih District, Kaohsiung,Taiwan;

    National University of Kaohsiung, Kaohsiung, Taiwan;

  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Consumption value; Music consumption; Online music; Physical music;

    机译:消费价值;音乐消费;在线音乐;物理音乐;

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