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Modeling of 2D + 1 texture movies for video coding

机译:用于视频编码的2D +1纹理电影建模

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摘要

We propose a novel model-based coding system for video. Model-based coding aims at improving compression gain by replacing the non-informative image elements with some perceptually equivalent models. Images enclosing large textured regions are ideal candidates. Texture movies are obtained by filming a static texture with a moving camera. The integration of the motion information within the generative texture process allows to replace the 'real' texture with a 'visually equivalent' synthetic one, while preserving the correct motion perception. Global motion estimation is used to determine the movement of the camera and to identify the overlapping region between two successive frames. Such an information is then exploited for the generation of the texture movies. The proposed method for synthesizing 2D + 1 texture movies is able to emulate any piece-wise linear trajectory. The compression performance is very encouraging. On this kind of video sequences, the proposed method improves the compression rate of an MPEG4 state-of-the-art video coder of art order of magnitude while providing a sensibly better perceptual quality. Importantly, the current implementation is real-time on Intel PIII processors.
机译:我们提出了一种新颖的基于模型的视频编码系统。基于模型的编码旨在通过用一些在感知上等效的模型代替非信息性图像元素来提高压缩增益。包含大纹理区域的图像是理想的候选对象。纹理影片是通过用移动的相机拍摄静态纹理来获得的。运动信息在生成纹理过程中的集成允许用“视觉等效”的合成纹理替换“真实”纹理,同时保留正确的运动感知。全局运动估计用于确定摄像机的运动并识别两个连续帧之间的重叠区域。然后,利用这种信息来生成纹理电影。所提出的用于合成2D +1纹理电影的方法能够模拟任何分段线性轨迹。压缩性能非常令人鼓舞。在这种视频序列上,所提出的方法提高了MPEG4数量级的最新视频编码器的压缩率,同时提供了明显更好的感知质量。重要的是,当前的实现是在Intel PIII处理器上实时实现的。

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