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Disparity Mapping Technique and Fast Rendering Technique for Image Morphing

机译:用于图像变形的视差映射技术和快速渲染技术

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摘要

We have developed a new disparity mapping technique for image morphing which prevents synthesized images from blurring and a fast rendering technique which realizes in- teractive morphing animation. In the image morphing rendering process, all pixels are moved according to their disparity maps and then distorted images are mixed with each other. Calcula- tion costs of this process tend to be high because pixel per pixel moving and mixing are included. And if the accuracy of the disparity maps is low, synthesized images become blurred. This paper describes new two techniques for overcoming these prob- lems. One is a disparity mapping technique by which the edges in each input image are accurately mapped to each other. This technique reduces blurring in synthesized images. The other is a data transformation technique by which the morphing render- ing process is replaced with texture mapping, orthographic cam- era, α-brending and z-buffering. This transformation enables the morphing rendering process to be accelerated by 3D accelerators, thus enabling interactive morphing animations to be achieved on ordinary PCs.
机译:我们已经开发了一种用于图像变形的新视差映射技术,该技术可防止合成图像模糊,并开发了一种可实现交互式变形动画的快速渲染技术。在图像变形渲染过程中,所有像素均根据其视差图移动,然后将扭曲的图像彼此混合。由于包括了逐像素移动和混合,因此该过程的计算成本往往很高。并且,如果视差图的准确性低,则合成图像变得模糊。本文介绍了克服这些问题的两种新技术。一种是视差映射技术,通过该技术,每个输入图像中的边缘都可以精确地相互映射。此技术可减少合成图像中的模糊。另一种是数据转换技术,通过该技术将变形渲染过程替换为纹理映射,正交摄影,α混合和z缓冲。这种转换使变形渲染过程可以通过3D加速器加速,从而使交互式变形动画可以在普通PC上实现。

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