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Progressive Geometry Coding of Partitioned 3D Models

机译:分区3D模型的渐进几何编码

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摘要

Files of 3D mesh models are often large and hence time-consuming to retrieve from a storage device or to download through the network. Most 3D viewing applications need to obtain the entire file of a 3D model in order to display the model, even when the user is interested only in a small part, or a low-resolution version, of the model. Therefore, coding that enables multiresolution and ROI (Region Of Interest) transmission of 3D models is desired. In this paper, we propose a coding algorithm of 3D models based on partitioning schemes. The algorithm actually partitions the 3D meshes into some small sub-meshes according to some geometric criteria (such as curvatures), and then codes each small sub-meshes separately to transmit it progressively to users on demand. The key idea of this paper lies in the mesh partitioning procedure prior to its LOD control, which enables good compression ratio of the mesh data as well as some other good capable properties through network transmission such as ROI coding, view-adaptive transmission, error resilient coding, etc.
机译:3D网格模型的文件通常很大,因此从存储设备检索或通过网络下载非常耗时。即使用户仅对模型的一小部分或低分辨率版本感兴趣,大多数3D查看应用程序仍需要获取3D模型的整个文件才能显示模型。因此,期望实现3D模型的多分辨率和ROI(感兴趣区域)传输的编码。在本文中,我们提出了一种基于分区方案的3D模型编码算法。该算法实际上根据某些几何准则(例如曲率)将3D网格划分为一些小子网格,然后分别对每个小子网格进行编码,以根据需要将其逐步传递给用户。本文的关键思想在于其LOD控制之前的网格划分过程,该过程通过网络传输(例如ROI编码,视图自适应传输,抗错)实现了网格数据的良好压缩比以及其他一些良好的性能。编码等

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