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A New Vertex Adjustment Method for Polygon-Based Shape Coding

机译:基于多边形的形状编码的顶点调整新方法

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摘要

In this paper, we propose a new vertex adjustment method which is based on the size ratio of an object and that of a polygon. In the conventional polygonal approximation methods, the sizes of an object and an approximating polygon are quite different, therefore there are so many error pixels between them. The proposed method reduces the size of error regions by adjusting the size of the polygon to that of an object. Simulation results show outstanding performance of the proposed method.
机译:在本文中,我们提出了一种新的顶点调整方法,该方法基于对象和多边形的尺寸比。在常规的多边形逼近方法中,物体和逼近多边形的尺寸完全不同,因此在它们之间存在许多误差像素。所提出的方法通过将多边形的大小调整为对象的大小来减小错误区域的大小。仿真结果表明了该方法的优越性能。

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