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D~2MST: A Shared Tree Construction Algorithm for Interactive Multimedia Applications on Overlay Networks

机译:D〜2MST:覆盖网络上交互式多媒体应用的共享树构造算法

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Interactive multimedia applications (IMAs) require not only adequate bandwidth to support large volume data transmission but also bounded end-to-end transmission delay between end users. This study proposes a Delay and Degree constrained Multicasting Spanning Tree (D~2MST) algorithm to build an any-to-any share tree for IMAs. D~2MST comprises root selection and spanning tree generation. A weighting function is defined based on the novel concept of network center and gravity to choose the root of a share tree. From the root, a spanning tree is built -by incrementally connecting nodes with larger "power" to the tree so that the degree constraint is satisfied. Simulation results show that D~2MST can successfully generate a Δ-constraint MST in which a high percentage of nodes can interact within the bounded delay.
机译:交互式多媒体应用程序(IMA)不仅需要足够的带宽来支持大容量数据传输,而且还需要最终用户之间有限的端到端传输延迟。该研究提出了一种延迟和度约束的组播生成树(D〜2MST)算法,为IMA建立一个任意共享树。 D〜2MST包括根选择和生成树生成。基于网络中心和重力的新颖概念定义了加权函数,以选择共享树的根。从根开始,通过将具有较大“功率”的节点递增地连接到树来构建生成树,从而满足程度约束。仿真结果表明,D〜2MST可以成功地产生Δ约束MST,其中高百分比的节点可以在有限的延迟内进行交互。

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