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Superhuman Hearing - Virtual Prototyping of Artificial Hearing: a Case Study on Interactions and Acoustic Beamforming

机译:超人听力 - 人工听证的虚拟原型:相互作用和声学波束形成的案例研究

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Directivity and gain in microphone array systems for hearing aids or hearable devices allow users to acoustically enhance the information of a source of interest. This source is usually positioned directly in front. This feature is called acoustic beamforming. The current study aimed to improve users' interactions with beamforming via a virtual prototyping approach in immersive virtual environments (VEs). Eighteen participants took part in experimental sessions composed of a calibration procedure and a selective auditory attention voice-pairing task. Eight concurrent speakers were placed in an anechoic environment in two virtual reality (VR) scenarios. The scenarios were a purely virtual scenario and a realistic 360 degrees audio-visual recording. Participants were asked to find an individual optimal parameterization for three different virtual beamformers: (i) head-guided, (ii) eye gaze-guided, and (iii) a novel interaction technique called dual beamformer, where head-guided is combined with an additional hand-guided beamformer. None of the participants were able to complete the task without a virtual beamformer (i.e., in normal hearing condition) due to the high complexity introduced by the experimental design. However, participants were able to correctly pair all speakers using all three proposed interaction metaphors. Providing superhuman hearing abilities in the form of a dual acoustic beamformer guided by head and hand movements resulted in statistically significant improvements in terms of pairing time, suggesting the task-relevance of interacting with multiple points of interests.
机译:麦克风阵列系统的方向性和增益用于助听器或可听证设备允许用户在声学上增强感兴趣源的信息。此源通常直接位于前面。此功能称为声波束成形。目前的研究旨在通过沉浸式虚拟环境(VES)中的虚拟原型方法来改善用户与波束成形的交互。十八名参与者参加了由校准程序和选择性听觉注意力的实验课程组成。在两个虚拟现实(VR)方案中,八个并发扬声器被放置在一个过安环境中。方案是纯粹的虚拟场景和现实的360度视听录制。被要求参与者找到三个不同的虚拟波束形成器的个人最佳参数化:(i)头引导,(ii)眼睛凝视引导和(iii)一种名为双波束形成器的新型交互技术,其中头导与一个额外的手工引导的波束形成器。由于实验设计引入的高复杂性,任何参与者都无法完成没有虚拟波束形成器的任务(即,正常听力条件)。但是,参与者能够使用所有三个拟议的互动隐喻来正确地配对所有发言者。提供由头部和手动运动引导的双声色束形成器形式的超人听力能力导致对配对时间方面的统计显着改进,表明与多个兴趣点相互作用的任务相关性。

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