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Topology simplification for polygonal virtual environments

机译:多边形虚拟环境的拓扑简化

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We present a topology simplifying approach that can be used forngenus reductions, removal of protuberances, and repair of cracks innpolygonal models in a unified framework. Our work is complementary tonthe existing work on geometry simplification of polygonal datasets andnwe demonstrate that using topology and geometry simplifications togethernyields superior multiresolution hierarchies than is possible by usingneither of them alone. Our approach can also address the important issuenof repair of cracks in polygonal models, as well as for rapidnidentification and removal of protuberances based on internalnaccessibility in polygonal models. Our approach is based on identifyingnholes and cracks by extending the concept of Α-shapes to polygonalnmeshes under the L∞ distance metric. We then generatenvalid triangulations to fill them using the intuitive notion of sweepingnan L∞ cube over the identified regions
机译:我们提出了一种拓扑简化方法,该方法可在统一框架中用于减少特征量,消除隆起和修复裂纹多边形模型。我们的工作是对多边形数据集的几何简化的现有工作的补充,并且我们证明了结合使用拓扑和几何简化,可以产生比单独使用它们都不可能的优越的多分辨率层次结构。我们的方法还可以解决多边形模型中裂纹修复的重要问题,以及基于多边形模型的内部可访问性快速识别和消除突起的问题。我们的方法基于在L∞距离度量下将Α形的概念扩展到多边形网格的基础上,识别孔洞和裂缝。然后,我们使用在所识别区域上扫掠南L∞立方体的直观概念生成有效的三角剖分以填充它们

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